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Collar + Malice

PS Vita
Total player count
44,000
as of 19 November 2020
New players
+0
19 Oct – 19 Nov
Returning players
500
Returning players who have earned at least one trophy in the last month.

Archive as of 19 November 2020

Total player count by date

Note: the chart is very inaccurate before 1 May 2018.
Download CSV
PS Vita


42,000 players (96%)
earned at least one trophy

~100% players
have other games besides Collar + Malice on their account

39 games
the median number of games on accounts with Collar + Malice

136 days
the median retention period (between the first and the last trophy), players without trophies are excluded. Includes only those players who played the game after 1 May 2018.

Popularity by region

Relative popularity
compared to other regions
Region's share
North America3x more popular29%
Central and South America4x less popular0.7%
Western and Northern Europe1.2x less popular9%
Eastern and Southern Europe1.5x less popular1%
Asia2x more popular58%
Middle East1.2x more popular0.6%
Australia and New Zealand2.5x more popular1.2%
South Africa0%

Popularity by country

Relative popularity
compared to other countries
Country's share
Japan3x more popular52%
Canada2.5x more popular4%
New Zealand2x more popular0.3%
Netherlands1.7x more popular0.6%
South Korea1.7x more popular0.8%
United States1.6x more popular25%
China1.6x more popular0.8%
Singapore1.5x more popular0.3%
Hong Kong1.3x more popular3%
Saudi Arabia1.3x more popular0.4%
Australia1.2x more popular0.9%
Taiwanworldwide average0.4%
Germanyworldwide average1.5%
United Kingdomworldwide average4%
Belgium1.2x less popular0.4%
Russia1.5x less popular0.9%
Malaysia2x less popular0.1%
Emirates2.5x less popular0.1%
Brazil2.5x less popular0.3%
Chile3x less popular0.1%
Portugal3x less popular0.1%
Poland3x less popular0.1%
France4x less popular1.2%
Italy5x less popular0.2%
Mexico11x less popular0.2%
Spain12x less popular0.2%
Colombia ~ 0%
Ireland ~ 0%
South Africa ~ 0%
The numbers on gamstat.com are not official, this website is not affiliated with Sony or Microsoft.
Every estimate is ±10% (and bigger for small values).
Please read how it worked and make sure you understand the meaning of data before you jump to conclusions.