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Collar + Malice

PS Vita
Total player count
as of 19 November 2020
New players
19 Oct – 19 Nov
Returning players
Returning players who have earned at least one trophy in the last month.

Archive as of 19 November 2020, no future updates

Total player count by date

Note: the chart is very inaccurate before 1 May 2018.
Download CSV
PS Vita

42,000 players (96%)
earned at least one trophy

~100% players
have other games besides Collar + Malice on their account

39 games
the median number of games on accounts with Collar + Malice

136 days
the median retention period (between the first and the last trophy), players without trophies are excluded. Includes only those players who played the game after 1 May 2018.

Popularity by region

Relative popularity
compared to other regions
Region's share
North America3x more popular29%
Central and South America4x less popular0.7%
Western and Northern Europe1.2x less popular9%
Eastern and Southern Europe1.5x less popular1%
Asia2x more popular58%
Middle East1.2x more popular0.6%
Australia and New Zealand2.5x more popular1.2%
South Africa0%

Popularity by country

Relative popularity
compared to other countries
Country's share
Japan3x more popular52%
Canada2.5x more popular4%
New Zealand2x more popular0.3%
Netherlands1.7x more popular0.6%
South Korea1.7x more popular0.8%
United States1.6x more popular25%
China1.6x more popular0.8%
Singapore1.5x more popular0.3%
Hong Kong1.3x more popular3%
Saudi Arabia1.3x more popular0.4%
Australia1.2x more popular0.9%
Taiwanworldwide average0.4%
Germanyworldwide average1.5%
United Kingdomworldwide average4%
Belgium1.2x less popular0.4%
Russia1.5x less popular0.9%
Malaysia2x less popular0.1%
Emirates2.5x less popular0.1%
Brazil2.5x less popular0.3%
Chile3x less popular0.1%
Portugal3x less popular0.1%
Poland3x less popular0.1%
France4x less popular1.2%
Italy5x less popular0.2%
Mexico11x less popular0.2%
Spain12x less popular0.2%
Colombia ~ 0%
Ireland ~ 0%
South Africa ~ 0%
The numbers on are not official, this website is not affiliated with Sony or Microsoft.
Every estimate is ±10% (and bigger for small values).
Please read how it worked and make sure you understand the meaning of data before you jump to conclusions.