PS gamesPSNXbox gamesXbox CCU

Track your playtime – even on PlayStation 4

Just add ps-timetracker15 as a friend on PSN, it will start tracking your time and send reports.

Add as friend to start tracking playtime Learn more on ps-timetracker.com

Diabolik Lovers

PS4 PS Vita
Total player count
36,000
as of 19 November 2024
New players
+60
19 Oct – 19 Nov
Returning players
200
Returning players who have earned at least one trophy in the last month.

Archive as of 19 November 2020, no future updates

Number of players by platform

Some gamers can play on both platforms, so the whole can be less or more than the sum of its parts.

Total player count PlayStation 4 2,000 6%
PlayStation Vita 34,000 94%
New players PlayStation 4 +0
PlayStation Vita +60 100%
Trophy earners PlayStation 4 0
PlayStation Vita 200 100%

Total player count by date and platform

Note: the chart is not accurate before 1 May 2018.
Download CSV
PS4 PS Vita


32,000 players (89%)
earned at least one trophy

300 accounts (0.9%)
with nothing but Diabolik Lovers

20 games
the median number of games on accounts with Diabolik Lovers

Popularity by region

Relative popularity
compared to other regions
Region's share
North America1.3x more popular6%
Central and South America0%
Western and Northern Europe1.5x more popular5%
Eastern and Southern Europe0%
Asia40x more popular87%
Middle East1.5x less popular0.1%
Australia and New Zealand2x more popular0.4%

Popularity by country

Relative popularity
compared to other countries
Country's share
Japan40x more popular82%
Taiwan6x more popular0.7%
Hong Kong6x more popular3%
China2.5x more popular0.7%
United Kingdomworldwide average2.5%
France1.3x less popular1.4%
Australia1.4x less popular0.4%
Germany1.5x less popular0.8%
United States1.5x less popular6%
Italy2.5x less popular0.3%
Netherlands3x less popular0.1%
Canada3x less popular0.3%
Saudi Arabia4x less popular0.1%
Spain ~ 0%
Brazil ~ 0%
Mexico ~ 0%
Russia ~ 0%
Argentina ~ 0%
Poland ~ 0%
The numbers on gamstat.com are not official, this website is not affiliated with Sony or Microsoft.
Every estimate is ±10% (and bigger for small values).
Please read how it worked and make sure you understand the meaning of data before you jump to conclusions.