PS gamesPSNPSN trackerXbox gamesXbox CCU

Track your playtime on PlayStation

Just add ps-timetracker10 as a friend on PSN, it will start tracking your time and send it to you daily. It's free.

Add as friend to start tracking playtime Learn more on ps-timetracker.com

Uncanny Valley

PS4 PS Vita
Total player count
550,000
as of 18 October 2020
New players
+1,600
18 Sep – 18 Oct
Returning players
200
Returning players who have earned at least one trophy in the last month.

Number of players by platform

Some gamers can play on both platforms, so the whole can be less or more than the sum of its parts.

Total player count PlayStation 4 540,000 99%
PlayStation Vita 5,600 1%
New players PlayStation 4 +1,400 100%
PlayStation Vita +0
Trophy earners PlayStation 4 200 100%
PlayStation Vita 0

Total player count by date and platform

Note: so far, the chart is not accurate before 1 June 2018.
Download CSV
PS4 PS Vita


170,000 players (30%)
earned at least one trophy

~100% players
have other games besides Uncanny Valley on their account

114 games
the median number of games on accounts with Uncanny Valley

1 day
the median retention period (between the first and the last trophy), players without trophies are excluded. Includes only those players who played the game after 1 June 2018.

Popularity by region

Relative popularity
compared to other regions
Region's share
North America1.3x more popular40%
Central and South America1.6x less popular9%
Western and Northern Europeworldwide average30%
Eastern and Southern Europe1.5x more popular9%
Asiaworldwide average6%
Middle East2.5x less popular2.5%
Australia and New Zealandworldwide average3%
South Africa1.4x less popular0.3%

Popularity by country

Relative popularity
compared to other countries
Country's share
Czech Republic2.5x more popular0.5%
Russia2.5x more popular5%
Hungary2.5x more popular0.3%
Brazil2x more popular5%
Finland2x more popular0.5%
Taiwan1.9x more popular0.7%
South Korea1.9x more popular0.9%
Ukraine1.8x more popular0.4%
Hong Kong1.8x more popular3%
Ireland1.7x more popular0.8%
Poland1.6x more popular1.6%
Canada1.5x more popular4%
Sweden1.4x more popular0.7%
United Kingdom1.4x more popular10%
Greece1.4x more popular0.3%
Malaysia1.4x more popular0.4%
Romania1.4x more popular0.3%
Australia1.3x more popular2.5%
Denmark1.3x more popular0.4%
Germany1.3x more popular5%
Slovakia1.3x more popular0.08%
United States1.2x more popular36%
Singapore1.2x more popular0.3%
Thailandworldwide average0.2%
Turkeyworldwide average0.7%
Portugalworldwide average0.5%
Netherlandsworldwide average1.3%
Austriaworldwide average0.4%
Indonesiaworldwide average0.2%
Italyworldwide average2.5%
Argentinaworldwide average1.1%
Mexicoworldwide average1.6%
Croatiaworldwide average0.1%
Bulgariaworldwide average0.1%
Chileworldwide average0.6%
Belgiumworldwide average0.8%
Norwayworldwide average0.3%
Sloveniaworldwide average0.03%
El Salvador1.2x less popular0.05%
New Zealand1.2x less popular0.4%
South Africa1.3x less popular0.3%
Costa Rica1.3x less popular0.1%
France1.4x less popular4%
Spain1.4x less popular2.5%
Switzerland1.6x less popular0.3%
Luxembourg1.6x less popular0.03%
Bahrain1.6x less popular0.04%
Guatemala1.7x less popular0.05%
Honduras1.7x less popular0.03%
Israel1.7x less popular0.2%
Colombia1.9x less popular0.2%
Saudi Arabia2x less popular1%
Qatar2x less popular0.06%
Peru2x less popular0.1%
Emirates2.5x less popular0.4%
Panama2.5x less popular0.04%
Uruguay2.5x less popular0.03%
Paraguay2.5x less popular0.02%
Bolivia2.5x less popular0.02%
Malta2.5x less popular0.01%
Kuwait3x less popular0.08%
India3x less popular0.1%
Oman3x less popular0.03%
Ecuador15x less popular0.01%
China35x less popular0.03%
Japan50x less popular0.1%
Lebanon ~ 0%
Cyprus ~ 0%
Iceland ~ 0%
Nicaragua ~ 0%
Was it useful?
These data don't just fall from the sky.
The whole project is run by one person and requires a lot of time and effort to develop and maintain.
Support gamstat.com on Patreon to unleash more data on the video game industry.
The numbers on gamstat.com are not official, this website is not affiliated with Sony or Microsoft.
Every estimate is ±10% (and bigger for small values).
Please read how it works and make sure you understand the meaning of data before you jump to conclusions.